Aria’s staff deserved credit for their attempts to make an OFC tournament as fair as possible – you can’t really blame them for the downside to some of the new ideas they tried as it was clear the purpose behind such ideas, and they did accomplish exactly the positives that were the motivation for said ideas. It is apropos for me to remind you that Aria’s staff deserve nothing but praise because the WSOP was the polar opposite – as good as Aria was, the WSOP was bad.
I will point out I did not participate in the WSOP’s tournament – but I had numerous friends who did. Virtually every one of them had a negative experience – even the people who did well had plenty of criticisms about the tournament (such criticisms were hidden behind the joy of winning a significant amount of money). The biggest gripe was that the tournament decided, very shortly before the start of the event, to switch from 4-handed to 3-handed without telling anyone. Second, there was no attempt whatsoever to ensure tables were at similar levels. Third, the structure had very little middle room – my friend Jon Turner, for example, had an above average stack with (I believe) 15 players to go, and then had one hand where he fouled, and both other players had full houses in the back. That hand by itself was enough to knock Jon out – he went from above average to gone with just one bad hand. Obviously if one is short stacked, that is entirely fair, but everyone agreed it was beyond ridiculous that an above average stack was still not even 24 effective points.
There were a few other minor gripes, but those were the major concerns with the tournament. For those interested, the Misses did manage to take some pictures from the event:
Looking back at the three events, it becomes clear that Aria had the right idea, but simply enacted rules that were too burdensome and overcompensated for the challenges presented in an OFC tournament. Simply having the same approach that Aria did, but toning it down some, would allow for a well-run, and fair, OFC tournament. Palms did exactly that – apply a more moderate version of the Aria approach – in their weekly OFC tournaments (that is, until they shot themselves in the foot and destroyed their own game by jacking the rake up), they would play 8 hands per level, and after every other level, there would be a 5 minute break starting when the last table finished that level – so if one table went significantly faster, they still knew they had at least 5 minutes of break, meaning they did not have to sit around waiting aimlessly, not knowing when they would restart.
Further, Bobby was very active in making sure the slower tables got pushed towards speeding up, and the faster tables were told they could relax. None of that was binding, of course, but it didn’t hurt in terms of keeping the tables at the same levels.
Finally, although not in Las Vegas, the Bicycle Casino in LA had a great idea for OFC tournaments – they ran the tournament as a shootout, which of course alleviates any and all concerns about levels since each table is in essence it’s own mini-tournament. Further, this format tests one’s skill in all three games – 4-handed, 3-handed, & Heads Up, and that certainly is intriguing because there are significant differences in each type of game – certain players, like myself, are far better 4-handed than heads up, others feel they are better heads up.
It will be interesting to see how the Wynn runs their OFC tournament in October – hopefully they will drawn upon the experiences of the 2013 Summer, and demonstrate how an OFC tournament can be run efficiently and effectively. I do believe that once directors find the right balance of all the competing elements and challenges inherent to OFC tournaments, we will see a significant number of OFC tournaments – potentially one in each major tournament series, including a Bracelet Event in the WSOP.
We shall see.